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Valentine’s Day Escape is now at version 0.6, with the following changes:

  • There are now downhill segments, and these will temporarily boost your speed. Adding that in has resulted in a slight reduction of the player’s maximum speed along the level segments, which I have decided is due to fluid resistance 😀
  • Following on from that, the ingredients and chocolate bars move around. Every so often, they and the exploding teddy bears will speed up, adding a difficulty curve.
  • The intro cutscene has some animations and dialogue. Currently, the dialogue sound is an alien gibbering made using Unity, and I will need to add more.
  • A very annoying bug in the standalone version was that the first camera would still be rendered in the background, even when disabled (see the screenshot below). However, in the Unity Editor this is not the case: instead I see a grey box around the second camera, just as expected. My fix for this is to just draw the second camera over the entire screen, rather than about a quarter of the screen as I had planned, but the FOV of the camera appears to be too low (i.e. it appears to be zoomed in too far – see the second image below)
The aiming camera is drawn over the main camera, and the main camera should be disabled, showing a grey box around the aiming camera. However, it isn't.

The aiming camera (centre) is drawn over the main camera, and the main camera should be disabled, showing a grey box around the aiming camera. However, it isn’t, and I couldn’t figure out why.

The aiming camera in the Editor.

How the aiming camera appears in the Editor. I think the field of view (which is now 30) might be too low.

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